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Difficulty is a system to measure how difficult a level is. In Candy Crush Saga Levels Wiki, there are 12 types of difficulty. They are:

??? Variable
10 Impossible
9 Nearly Impossible
8 Insanely hard
7 Very hard
6 Hard
5 Somewhat hard
4 Medium
3 Somewhat easy
2 Easy
1 Very easy
0 None

ExamplesEdit

Grading Description Concrete examples
None
  • Theoretically impossible to fail in any method save pressing the quit button.
Very easy
  • Can be done in one (most of the time) or rarely two attempts.
  • There is a high probability of succeeding the level.
  • Blockers should not be hindering the success of finishing a level or contributing the success of finishing a level.
Easy
  • Can be mostly done within 2-3 attempts.
  • There is a high probability of succeeding the level.
  • Blockers should not hinder too much the success of finishing a level.
Somewhat easy
  • Can be done within a full set of lives (w/o Charm of Lives, but that's nonexistent.)
  • There is a moderate probability of succeeding the level.
  • Blockers are starting (not too much) to hinder the success of finishing a level; some of them can be also quite difficult to clear.
Medium
  • Can be done within 15 attempts.
  • The probability of succeeding is self-explanatory in this case.
  • Blockers can be threatening here. They may hinder moderately the success of finishing a level.
Somewhat hard
  • Can be done within 30 attempts.
  • The probability of succeeding is quite low.
  • Blockers are threatening here, so be sure to handle them as fast as possible.
Hard
  • Can be done within 50 attempts.
  • The probability of succeeding is low.
  • Blockers are threatening and can be difficult to remove. The shape of the level can be awkward and hinder the success of finishing a level.
Very hard
  • Can take up to more than 50 attempts.
  • There is a very low chance of passing the level.
  • Blockers are pretty challenging to remove and are threatening.
  • Levels above this difficulty are frustrating enough to possibly make players quit.
Insanely hard
  • Can take up to hundreds of attempts.
  • The probability of succeeding is extremely low.
  • Blockers are an enormous hindrance.
  • Without good understanding of the level along with good strategy and enormous luck, it can be nearly impossible to complete.
Nearly Impossible
  • Theoretically possible to complete the level without boosters and cheats.
  • Can take up to many hundreds of attempts, up to thousands, and so on.
  • The probability of succeeding is extremely low, almost impossible.
  • Great luck, often lottery-level is usually required.
  • King usually will notice Nearly Impossible levels and nerf them.
Impossible
  • Can not be done, proven to be unbeaten without any boosters and cheats.
  • These levels are usually the result of design or mechanics errors which render the level unplayable through normal means.
  • King will notice Impossible levels and fix the error.
Variable
  • Number of attempts vary due to the initial outcome. One may finish a variable level in 1 try while some may take hundreds.
  • The probability of succeeding is really hard to tell. Some may say a level in this difficulty is easy while others say it can be one of the hardest.
  • Blockers may or may not hinder process, depending on where they are, and what they are.
  • Usually used on any levels that can't determine a real difficulty due to placement of ingredients/jelly, or on luck-based levels.

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8 Insanely hard
7 Very hard
6 Hard
5 Somewhat hard
4 Medium
3 Somewhat easy
2 Easy
1 Very easy
0 None

ExamplesEdit

Grading Description Concrete examples
None
  • Theoretically impossible to fail in any method save pressing the quit button.
Very easy
  • Can be done in one (most of the time) or rarely two attempts.
  • There is a high probability of succeeding the level.
  • Blockers should not be hindering the success of finishing a level or contributing the success of finishing a level.
Easy
  • Can be mostly done within 2-3 attempts.
  • There is a high probability of succeeding the level.
  • Blockers should not hinder too much the success of finishing a level.
Somewhat easy
  • Can be done within a full set of lives (w/o Charm of Lives, but that's nonexistent.)
  • There is a moderate probability of succeeding the level.
  • Blockers are starting (not too much) to hinder the success of finishing a level; some of them can be also quite difficult to clear.
Medium
  • Can be done within 15 attempts.
  • The probability of succeeding is self-explanatory in this case.
  • Blockers can be threatening here. They may hinder moderately the success of finishing a level.
Somewhat hard
  • Can be done within 30 attempts.
  • The probability of succeeding is quite low.
  • Blockers are threatening here, so be sure to handle them as fast as possible.
Hard
  • Can be done within 50 attempts.
  • The probability of succeeding is low.
  • Blockers are threatening and can be difficult to remove. The shape of the level can be awkward and hinder the success of finishing a level.
Very hard
  • Can take up to more than 50 attempts.
  • There is a very low chance of passing the level.
  • Blockers are pretty challenging to remove and are threatening.
  • Levels above this difficulty are frustrating enough to possibly make players quit.
Insanely hard
  • Can take up to hundreds of attempts.
  • The probability of succeeding is extremely low.
  • Blockers are an enormous hindrance.
  • Without good understanding of the level along with good strategy and enormous luck, it can be nearly impossible to complete.
Nearly Impossible
  • Theoretically possible to complete the level without boosters and cheats.
  • Can take up to many hundreds of attempts, up to thousands, and so on.
  • The probability of succeeding is extremely low, almost impossible.
  • Great luck, often lottery-level is usually required.
  • King usually will notice Nearly Impossible levels and nerf them.
Impossible
  • Can not be done, proven to be unbeaten without any boosters and cheats.
  • These levels are usually the result of design or mechanics errors which render the level unplayable through normal means.
  • King will notice Impossible levels and fix the error.
Variable
  • Number of attempts vary due to the initial outcome. One may finish a variable level in 1 try while some may take hundreds.
  • The probability of succeeding is really hard to tell. Some may say a level in this difficulty is easy while others say it can be one of the hardest.
  • Blockers may or may not hinder process, depending on where they are, and what they are.
  • Usually used on any levels that can't determine a real difficulty due to placement of ingredients/jelly, or on luck-based levels.

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